What you actually get.
An app at Blinklabs is not a wrapper around your website. It is a real product your customers install, open, and come back to — designed like consumer software and built to survive the App Store and Google Play for years.
iOS and Android, one build
A cross-platform app from a single codebase, shipped to both stores. You reach every customer in Malta without paying to build the same app twice. Native where an app genuinely needs it.
The app and the backend
The bit customers see, plus the server, database and admin panel behind it. Accounts, content, payments, and the dashboard your team runs it from. One studio, one accountable build.
Product design, not templates
Screens, flows, icon and store artwork designed from scratch to your brand. Onboarding that people finish, navigation that makes sense, an app that feels like it belongs on a 2026 phone.
Store launch, handled
Apple and Google developer accounts set up, listings and screenshots prepared, submitted for review, and the inevitable review feedback dealt with. You keep the accounts and the ownership.
The integrations that matter
Payments (Stripe, Apple Pay, Google Pay), push notifications, maps and location, calendars, delivery and booking systems. The plumbing that turns a nice screen into a working business tool.
Ownership and source
The code is yours, the backend is yours, the developer accounts are yours. No platform fee, no per-user trap. Cancellable any time without losing the app or the data.
How we work.
Four short rounds. A real, installable app early — polish later. We do not spend six weeks on wireframes before there is something on your phone.
The one job it must do
We agree what the app is actually for, and cut everything that is not that. The best apps do one thing people reach for, not forty they ignore.
On your phone, early
An installable build in your hand within the first rounds, doing the core flow. You feel it before opinions calcify. Feedback beats a spec document.
Ship in slices
The rest goes in as small, visible updates. Accounts, payments, notifications, admin. Every few days a new build your team can try.
Onto the stores
Store listings, review submission, the launch itself, and standing by for the first days of real users. Then the updates that keep it healthy.
What a launched app looks like
Yumvote is a mobile app we built end to end — the name and brand, the iOS and Android app, and the backend that runs it. Design, product, engineering and store launch from one studio, not stitched together from three freelancers. That is the whole point of building with a studio that does all of it: the app, the server and the brand actually agree with each other. Full case study below.
Native or cross-platform: an honest answer.
Every app shop has a default they push. Here is the actual decision, without the sales angle.
- Cross-platform (one codebase, both stores) is the right call for most Maltese businesses: a booking app, an ordering app, a loyalty app, a members app. You get iOS and Android for close to the price of one, and updates ship to both at once.
- Native (separate iOS and Android builds) earns its extra cost when the app leans hard on the phone — heavy graphics or games, intensive camera or sensor work, or a deep platform feature that has to feel perfectly native.
- Progressive web app is worth a serious look when "an app" really means "our website, but installable and full-screen." Sometimes you do not need the stores at all, and we will say so rather than sell you a build you do not need.
We will tell you which one fits your app and your budget. We have talked people out of a native build, and out of an app entirely, when it was the honest answer.
What an app costs in Malta.
The honest answer: it depends on scope, and the spread is wide.
- A focused single-purpose app (one core flow, no accounts or payments) starts in the lower end of the indicative range on the homepage estimator.
- A full app with a backend (accounts, payments, push, an admin dashboard) sits in the middle.
- A large product app (multiple user types, real-time features, deep integrations) sits at the top of the range and is best discussed on a real kickoff call.
Remember an app is not build-once: it needs upkeep as iOS and Android update every year. We are happy to do a free, no-pressure scoping call and give you a real number, plus an honest view of the running cost.
Real apps, built in Malta.
Products shipped end to end — design, app, backend and launch — not slide decks.
Yumvote
A mobile app built from nothing: brand and name, the iOS and Android app, and the backend that powers it. Design, product and engineering in one continuous build, launched to the stores.
Peking self-ordering
A self-ordering kiosk app as part of a full restaurant platform — the customer-facing touchscreen that takes the order and sends it straight to the kitchen. App thinking applied to hospitality.
Why hire a Maltese app studio?
An app that works for a Maltese business needs someone who understands the business, not just the framework. Someone you can sit across a table from, who watches how your customers actually behave and builds for that — not an offshore shop assembling a generic template against a spec they never questioned.
There is also the matter of the whole picture. An app is rarely just an app: it needs a brand, a backend, often a marketing site to send people to the store. When one studio owns all of it, the pieces fit. When you hire a designer, an app developer and a backend engineer separately, you become the project manager holding them together — and the seams show in the product.
And the practical reason: when the App Store rejects your update the week of launch, you want a Maltese number to call, not a ticket queue and a reply from another timezone tomorrow.
Mobile apps in Malta · FAQ.
How much does it cost to build a mobile app in Malta?
It depends on scope. A focused single-purpose app on one platform starts at the lower end of the range. A full iOS-and-Android app with its own backend, accounts, payments and an admin panel sits much higher. We will not quote a number without a kickoff call, because two apps that sound similar in a sentence are often an order of magnitude apart in reality. The homepage estimator gives you a starting indicative range in two minutes.
How long does it take to build an app in Malta?
A first working version you can install and use: six to ten weeks. A full launched app with accounts, payments, push notifications and a backend: ten to twenty weeks. The pacing depends on the feature set, the integrations, and how quickly your team can try each version and give feedback.
Should the app be iOS, Android, or both?
For most Maltese businesses, one cross-platform codebase that ships to both the App Store and Google Play is the smart default: you reach every customer without paying to build the app twice. We build native when the app genuinely needs it, for heavy performance or deep platform features. We will tell you honestly which one your app needs rather than defaulting to the more expensive answer.
Do you submit the app to the App Store and Google Play?
Yes, end to end. We set up or configure your Apple and Google developer accounts, handle the store listings, screenshots and metadata, submit for review, deal with Apple's and Google's review feedback, and push the updates after launch. You keep the developer accounts and the ownership.
Do you maintain the app after it launches?
Yes. Apps are not build-once: iOS and Android release new versions every year and the stores change their rules, so an unmaintained app slowly breaks. Most clients take a small monthly maintenance agreement covering OS updates, store compliance, security patches, small features and support. No lock-in, and you keep the source code.
Can you design the brand and the backend too, not just the app?
Yes. The app, its backend, the brand and the marketing site come from one studio, and heavier server work sits under custom software. Yumvote was exactly this: name, brand, the app itself, and the server behind it, built together. It is usually cheaper and faster than hiring three separate people and hoping they agree.